Johnrmcconnell said 4 years ago 6/12/2007 12:04:29 AM EDT

Overall color to a pale green. I decided at this point I was not going to keep him human flesh-tones so I created a muted green color and did a blotchy layer mask to brush it in.
I followed this up with a dark green color to create some dark shaded areas of the face and add contrast to the bone restructuring.



Spots! His face looked too perfect at this point and Im a sucker for old Star-Trek type aliens, so I thought Id go with a nice spotted Trill-like pattern. (if you never watched STNG or DS9 the reference is mute.)



Now I wanted to have spots that were trimmed with a darker color and have a lighter color in the center. So I Command/Control clicked on the layer mask for the spots color correction loading its layer mask as a selection. I then targeted: Select/Modify/Contract and set the contract to 3 pixels. I then created a new adjustment layer that brightened the previous one making a muted light green interior color and a darker green exterior stroke for my spots.