I modeled everything from scratch, and it took quite some time.(Best if viewed full)
inspired by the fill tool. the tile-textures are a "gift" that came with 'inside lw5.5' by Dan Ablan.
First Attempt at a HDRI Scene. I see I need to study up on HDRI... Sorry, will try to do better next time. All items, room, sink, glass, window, original.
"...and the sun shines on the bay..." - Journey
It sucks when your simulation *test* looks better than the finished product. Yes, I know this stuff is just floating. I turned off shadows on purpose. :P
This was an image I created during my free time. I am not quite sure what inspired me to make it, but I'm sure it was good. For more of my work, check out my web page.
This was made completely in 3d Studio Max 4.5. I love the way the chess pieces came out! The sky was from a LONG time ago, It was made in Bryce3d. The final image took 11 hours and 3 minutes to render @ 1024x768, my poor 800Mhz Athlon! :) If you want the model/mesh/textures for this file, click here: http://www.emmaarmadillo.com/wonko/poseidonsgame.z... (zip file, ~1Mb)Please leave some comments, as this is my first worth1000 entry, thanks!
The immersed image was raytraced.
Okay, this is a very hard and long work pic, I like it. What do you think?
modeling was easy, tweaking hard. simulated high-speed photo of a drop hitting the surface of a fluid.
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