The Phoenix was a group project idea of mine for the server. It was planned before hand with a program and the WOM client was used in the building of it. So far it is the largest and most detailed art on the server and it uses 218,505 blocks.
A Touhou character.Used tool:WOMclient and MCLawl
She is 81 blocks tall and 75 blocks wide. She is 18 blocks into the ground, placed just in front of a large mountain. I found the original image as a roughly done beadwork and was inspired to replicate it in Excel, I then used my Excel file to lay out each layer. I cut out the depth and made a viewing staircase to ground level, and began building in a style i call "printing" where I go line by line right to left then left to right from the ground up. Took about six hours to build and much longer to carve out the viewing area I'm standing on to take the screenshots.
Welcome to Trikitiger Island! I've been humming the Jurassic Park theme the entire time I was building this, lol. My first plan to make it upright turned out to be too tall, so I made it an island instead. I used Inventory editors in order to get all of the blocks that I needed. I also used a map editor to:1) Give myself a good solid chunk to work with so I knew my canvas size2) Carved out small pieces of other land spots so that it sat in the water with nothing touching it (it -HAD- to be an island!)3) Fixed the water so that it flowed correctly around itThe Map editor WAS NOT used in building the sprite. I repeat, WAS NOT USED in building the sprite. I only used the map editor to start out the project (the canvas) and to clean it up (the water flowing correctly).----------Trikitiger is my own made up character which started out as a Pokemon (he isn't anymore, neither is the one I made before Trikitiger), but because he was a Pokemon when Diamond and Pearl came out (Between Japan and American release times) I recreated the sprite in a Diamond and Pearl fashion. I used to be (still kinda am) a great spriter when it comes to building them from pieces and then fixing the coloring and positions. Now I do more freehand.Anyways, the second image (TTSprite-Reference) is also added to show the similarities between the island in Minecraft and the actual sprite (that I also made), there really is no difference to the pictures, but I just wanted to show how close I got to the original with the blocks I had.Trikitiger is copyright to me. However, Minecraft isn't, haha.
This is a picture of Hinata from the anime "Naruto Shippuden". This was my first attempt at a double layered artwork on the server. I used a program to plan the picture and used the WOM Client to make it.
My pixel art rendition of the Legend Of Zelda: Wind Waker's Link. MCEdit was used to create the quarry, as this is a quite a large piece of pixel art.
I decided to take the cow from my texture pack and build a complete 1:1 scale model!(one block per pixel)It took a few solid hours of work(and many mistakes) but the end result is what you see. I made it myself in my own test world(Which is a blank world with a bunker filled with just about every material you need)[Moderator edit: This entry was made ineligible for a trophy due to biased voting]
Wanted something that describes my video gaming experience. I always loved pixel art and now have the chance to create some of the best super villians of all clasical gaming. I chose Mecha-Sonic due to being very complicated and just a bad-ass, while meta-knight for simplicity and for an awesome pose.Great clash of two great foes.
Used tool:WOMclient and MCLawl
This was my first large art attempt on the server. It is Hollow Ichigo from the anime "Bleach". I planned the picture with a program but did not use the WOM Client as with my other art (Made before someone told me about being able to fly Xp. Did each layer individually starting from the bottom worked my way to the top.
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