First off, you need to switch to your side view, because that is where we will be outlining the cross section of the wine glass. I recommend shifting the camera so that the origin (0,0,0) is near the bottom of the screen.Now go into curve drawing mode (in this case, CV tool) as shown by the first arrow in the next picture. After that, tell the computer you want to "Snap to Grid," as the second arrow shows. This is so when we rotate this curve later there will be no holes in your glass.
Simply draw HALF of the outline of a wineglass... Make sure that your line starts *and* stops along the Y-axis!!! You can't really tell in this picture, but I started my line at the origin.Once you have drawn your wineglass outline, and are happy with your results, switch to modeling mode in the drop-down box near the upper left corner of the screen.Make sure the outline is selected, and from the menu choose "Surfaces -> Revolve []" Make sure you click on the little box, instead of the word "revolve." We want to edit the options for this command!
The window that pops up should look like what you see below. We are going to rotate the wineglass outline you just made around the Y axis (the up-down axis) in order to create a solid piece of geometry. Make sure the "Y" axis is selected, and increase the number of segments to 72. You need this to be a relatively high number so that the glass is smooth and round. Basically, it will be duplicating your outline 72 times, rotating it just a little bit each time. Then it will connect all the outlines together to form one object. When your little window looks like the one below, click the "Revolve" button!Voila! You now have a solid wineglass! If it looks blocky and chunky in your perspective mode, just select the wineglass and press the number "3" to switch to high resolution NURBS mode.
Here it be, in 3D, G.And here's a final rendering of it, with a glass texture placed on it for good measure...Any questions? Message me
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